AR
Learning
The Sensitive Botanist
Overview
Summary
This project is an immersive, sensorial experience created to enhance the visitor's engagement at Phipps Conservatory in Pittsburgh, PA. Our design solution is a Plant Identification station smart table that identifies real plant leaves with machine learning--in which triggers a corresponding learning flow of the specific plant. In conjunction, visitors carry around an AR Magnifying glass that opens up different layers of plant facts to proximity as well as a guessing game that engages their sight, touch, and smell.
Year
2023
Methods
Observational / Field Research, Semi-Structured Interviews, Expert Interviews, Storyboarding, ProtoPie, 3D Modeling UX / UI , Prototyping, User Testing, Teachable Machine
Links

Experience Video
How could we design for a visitor experience at Phipps that gets people to notice and appreciate the subtleties of the plants they encounter so that they can better see their value and become inspired to care for, learn about, and connect with them?
Concept
We designed both a stationary and portable experience so that we could engage users who didn't want to commit to The Botanist Glass.

Plant Identification station
The table asks questions to notice the leaf's shape, edge shape, and venation pattern. In doing so, visitors can notice the same attributes when observing other plant life.
The Botanist glass
The Botanist Glass displays plant information and engage users in a sensory guessing game with AR. The team made a deliberate decision to not create an app the visitors had to download. The case will be a museum rental with a UI style legible on different backgrounds. It comes with simple controls so that visitors can engage in exploring.
